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East Bay Armchair Generals |
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Photos of 12/2/06 Meeting |
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Quatre Bras, June 16, 1815, in 28mm This was a playtest of the great "what if Ney had gotten to Quatre Bras earlier in the day and was able to force Wellington to come to him" game to be offered at The Shield Conference in February. Allan Fan was game master and provider of the figures. A minimum amount of terrain was brought up since his wife forced him to drive the Jag instead of the family van. ;-) The battle was played with the Age of Eagles rules set written by Colonel (Ret) Bill Grey, (Bill used to game actively in the SF Bay Area in the early 1980s with Eddie Birsan, Fred Avener, Charlie Tarbox, as well countless gamers and AF.) Since this was an intro game to familiarize players with the basic mechanics of the rules set, each player was given a division to run with consisted of at least two brigades and one battery. This provided for a much faster paced game and offered players the opportunity to concentrate on using the system more often. In the end, the great question was finally answered. The British were able to force the French out of Quatre Bras and again present a threat to Napoleon's left flank. |
Raid on Barce--A WWII Rapid Fire game in 20mm This scenario is based on the scenario of the same name in the original Rapid Fire rulebook--but with a few nasty twists provided by hosts Steve Marsh and Richard Pullin. The Long Range Desert Group (LRDG) attack an Italian airfield and town behind the front lines. The Barce raid was historically the only successful one (of four) planned for the night of September 13-14, 1942. What follows is a blow-by-blow report of the game by Richard Pullin. During the wee-dark hours, Major Jake Easonsmith, followed by Lt. Nick Wilder of NZ patrol LRDG and Sgt. Dennis of the Guards Patrol, drove boldly into downtown (as such - Barce). Their mission was to hit the Regia Aeronautica for a 'six,' and by God they did it in style! With engines at full throttle they madly dashed down the Via Balbia, passing the empty gunpit at the railway station to the T-junction. Turning right up the main Barce road, the convoy headed for the airfield. Because they were driving fast without lights, some breakdows were expected: 2 jeeps were put out of action, one temporarily, the other permanently. The crew of the jeep that broke-down at the railway station jumped out with their machine-guns and reconnoitered the station. Not much there at that time of night. More about this later. But to the main group. The sentries at the barracks were obviously not sleeping, as a really good die roll allowed then to detect the raiders rushing up the main street. But what to do? Some ineffective rifle fire spat out, but without effect. The officer of the watch was a bright fellow; he rushed to the guard house and telephoned the town commander to warn him. This took a while, as the Kommandant was a sound sleeper. The second jeep that got stuck got help from the following vehicle and was soon on it's way. But a lucky shot from the barracks killed a front gunner on one of the Chevy trucks. In the meantime, the truck with satchel charges let one crew off, and he headed off at full tilt towards the Italian headquarters. He then placed the charges, pulled the firing pins, and scampered to safety. Rejoining his truck, the lot of them set off towards the airfield. By now the convoy had slowed down & some snoring Italian blackshirts didn't even hear them pass. (Much muttering was heard from Steve Marsh, the Italian player, as to his rotten die rolling powers.) The LRDG approached the main gate to the airfield, and, wonder of wonders--the gate was completely unguarded. So they drove straight in and started a rain of destruction with their machine-guns. Stopping at each aircraft in turn, the raiders subjected each to heavy automatic fire. After a few attempts all the aircraft (5 in this game) were well and truly ablaze! To add to the party, the Satchel charges at the HQ building went off spectacularly (read a very good die roll by Manny) and the building disintegrated into a dust-covered ruin. The Italian trucks behind the HQ were by this time being moved to form a roadblock should the raiders return back the same way. Now to the raiders' escape. The remaining jeeps proceeded to the 'crash gates' and got them open for a speedy withdrawl. As this was happening, another company of Blackshirt infantry opened up from a hill that the LRDG had to pass. But true to Italian form, they couldn't hit a thing. So they came swarming down the hill out of their trenches, and got promptly chewed up by multiple machine-gun fire. (At this point, one had to feel very sorry for the Italians.) The men of the LRDG drove off into the night, their mission accomplished with very few casualties! As a footnote, the jeep crew that checked out the railway station shot up some of the railway carriages, but didn't damage them significantly. They scampered away as 2 light tankettes (L3's) made their late appearance. But the irony was that without lights, the men on foot were able to evade even these mechanical beasts. They set off back down the road to the rendezvous point to await the others. Aftermath: the Barce Kommandant chose to end his life via his own Beretta pistol rather than face a court martial. The verdict would have been damning anyway! Cele Vie! The LRDG had scored a major victory and the Regia Aeronautica would no longer be the scourge of the African skies! |
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