A mirror of the Battle of The Yellow SeaA 1/1000 scale pre-dreadnought naval wargameusing Fire When Ready! rules |
Introduction: In August of 1904 the Russian fleet steamed out of Port Arthur to attempt to escape the Japanese blockade and make for the friendly port of Vladivostok. The enemy fleet was ready to meet them. This game was a practice battle for an upcoming pre-dreadnought naval campaign that will refight the sea engagements of the Russo-Japanese War at the beginning of the 20th Century. The scenario paid homage to the famous Battle of The Yellow Sea, in which the Japanese navy sent the Russians ships reeling back to Port Arthur in disarray. The Wargame: The game was played by the Gourmet Wargaming Club (GWC) at Game Central in El Cerrito on December 16, 2006. As can be seen in the photos, the Japanese fleet broke into two parts, the battleships heading to the west of the central island to engage the Russian ships at close range, while the Japanese armored cruisers steamed along the east edge of the board and engaged their lighter Russian counterparts with long-range fire. The Russian fleet hugged the west side of the table as it attempted to make a getaway, with the battleships screened by the cruiser squadron. Unbeknownst to the Japanese, the Russians had placed some mines to the south of the central island. Two Japanese battleships suffered some moderate damage from mines, but not enough by any means to take them out of the combat. The Aftermath: Despite the advantages enjoyed by the Japanese, they did not score a victory of any sort. The Russians battered the flagship Mikasa, but the Japanese did not reply with the same ferocity, although the entire Russian cruiser squadron would surely have been sunk if the battle had continued a few more turns. Since the Japanese ships were faster than the Russians overall, they would have continued the pursuit and caused quite a lot more damage over time, although it was agreed that the Mikasa would have inevitably fallen out of line crippled when hit again. Within the time limits of the game, the referee declared the battle a draw. That surely counts as a moral victory for the Russians! |
Russian Forces Pre-Dreadnought Battleships: A. Tsarevich, crew Average +0 (Vice Admiral Makaroff, +2 initiative) B. Retvizan, crew Veteran +1 C. Peresvyet, crew Poor -1 (Rear Admiral Prince Ukhtomsky) D. Pobyeda, crew Average +0 E. Sevastopol, crew Poor -1 F. Poltava, crew Average +0 Armored Cruisers: G. Bayan, crew Average +0 H. Pallada, crew Average +0 Light Cruisers: I. Zhemchug, crew Poor -1 J. Izumrud, crew Poor -1
Japanese Forces Pre-Dreadnought Battleships: 1. Mikasa, crew Elite +2 (Admiral Togo, +2 initiative) 2. Asahi, crew Veteran, +1 3. Hatsuse, crew Veteran +1 (Rear Admiral Nashiba, +1 initiative) 4. Shikishima, crew Average +0 5. Fuji, crew Veteran +1 6. Yashima, crew Veteran +1 Armored Cruisers: 7. Yakumo, crew Average +0 (Rear Admiral Deva, +2 iniative) 8. Chitose, crew Average +0 9. Kasagi, crew Average +0 |